

The OP can be a quarterback, running back, wide receiver or tight end.īecause the production of kickers is so random from week to week, many leagues have eschewed having kickers on the rosters. One way to remedy that is to use an Offensive Player Utility (OP) spot instead of a second QB. Using a pair of starting QBs is a little problematic in leagues of 12 or more, because there is a max of 32 starting NFL quarterbacks each week - and even fewer during bye weeks. In an age when there are so many quality quarterbacks, starting two quarterbacks in leagues with 10 or fewer teams gives you an extra challenge, because you'll have to dig all the way through the top 20-plus quarterbacks each week. However, the options are nearly limitless. Standard rosters include one Quarterback (QB), two Running Backs (RB), two Wide Receivers (WR), one Tight End (TE), one Flex (RB/WR/TE), one Defense/Special Teams (D/ST), one Kicker (K) and seven Bench Spots (BE - players on your roster who are not in your active lineup for a given week). Ready for kickoff? Sign up now to play with friends and family. Make League Viewable to Public: If you want to be able to let people who aren't in your league (friends, family, etc.) see your league pages, make it "Public" and share your league link with them. With that many squads, the player pool is thinned out enough that managers will need to have knowledge of lesser-known players in order to succeed. The player pool is deep enough that each team has stars, but managers will still have the challenge of picking up free agents and players who are getting hot.įor a greater challenge, try using 12 or 14 teams. Ten teams is the traditional size of most leagues.

This can be a fun way to get the ball rolling if you are a newbie. If you go with eight teams or fewer, your rosters will be stacked with plenty of star power, though you can counter that by enlarging the size of each team's roster, like using two starting quarterbacks or extra running backs, wide receivers, tight ends or flex/OP (offensive player) spots. However, if you choose to use an odd number, your schedule will include bye weeks (and teams will miss out on the fun during those byes). Number of Teams: Ideally, you want an even number of teams in your league, because you compete head-to-head each week. League Name: Have fun with it! The only limits are no vulgar language or HTML, and a limit of 32 characters. If you are a League Manager (LM), you can change settings by going to your league or team page, clicking on " League," then " Settings." Here you will find general settings, which you can change by clicking " Edit." For full details on how to create an ESPN league, click here.įor a detailed examination of how you might want to approach each setting, click the appropriate link below:
